Real-time
interaction of fluids with deformable surfaces
Language:
C++
Libraries:
SFML, Boost
Description:
This application represents a fully unified particle based
framework for simulating real-time interactions between fluids and soft-bodies.
The implementation is based on position based dynamics and incorporates two
constraints for simulating the phenomena mentioned above: density constraint to
satisfy the incompressibility for the fluid simulation and shape matching
constraint to simulate large deformations. The two simulations present a full
two-way coupling method which is based on the recent research in the area of
physically based animation. The focus of the implementation is on speed and
stability, the intended use of the framework being real-time simulations.
Video: https://www.youtube.com/watch?v=0D94Ul6HmPU
Video: https://www.youtube.com/watch?v=0D94Ul6HmPU
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