Tuesday, August 25, 2015

Real-time interaction of fluids with deformable surfaces

Language: C++
Libraries: SFML, Boost
Undergraduate dissertation

Description:

This application represents a fully unified particle based framework for simulating real-time interactions between fluids and soft-bodies. The implementation is based on position based dynamics and incorporates two constraints for simulating the phenomena mentioned above: density constraint to satisfy the incompressibility for the fluid simulation and shape matching constraint to simulate large deformations. The two simulations present a full two-way coupling method which is based on the recent research in the area of physically based animation. The focus of the implementation is on speed and stability, the intended use of the framework being real-time simulations.


Video: https://www.youtube.com/watch?v=0D94Ul6HmPU


No comments:

Post a Comment