Rendering framework
Languages:
C++, GLSL
Libraries: GLEW,
GLFW
API: OpenGL
Description:
- Phong
lighting, supporting directional and point lights
- .obj
model loader and texture rendering
- Normal
mapping
- Parallax
mapping
- HDR
and tone mapping
Displacement scale 0.1
Exposure 0.1
HDR on
Gamma 2.2
Displacement scale 0.05
Exposure 0.1
HDR on
Gamma 2.2
Displacement scale 0.05
Exposure 0.2
HDR on
Gamma 2.2
Displacement scale 0.1
Exposure 0.1
HDR off
Gamma 2.2
Displacement scale 0.1
Exposure 0.1
HDR on
Gamma 10.0
Displacement scale 0.1
Exposure 0.8
HDR on
Gamma 2.2
Displacement scale 0.2
Exposure 0.1
HDR on
Gamma 2.2
Displacement scale 0.1
Exposure 0.1
HDR on
Gamma 2.2
Displacement scale 0.05
Exposure 0.1
HDR on
Gamma 2.2
Displacement scale 0.05
Exposure 0.2
HDR on
Gamma 2.2
Displacement scale 0.1
Exposure 0.1
HDR off
Gamma 2.2
Displacement scale 0.1
Exposure 0.1
HDR on
Gamma 10.0
Displacement scale 0.1
Exposure 0.8
HDR on
Gamma 2.2
Displacement scale 0.2
Exposure 0.1
HDR on
Gamma 2.2
No comments:
Post a Comment