Tuesday, August 25, 2015

Rendering framework 

Languages: C++, GLSL
Libraries: GLEW, GLFW 
API: OpenGL

Description:

-          Phong lighting, supporting directional and point lights
-          .obj model loader and texture rendering
-          Normal mapping
-          Parallax mapping
-          HDR and tone mapping


Displacement scale 0.1
Exposure 0.1
HDR on
Gamma 2.2









Displacement scale 0.05
Exposure 0.1
HDR on
Gamma 2.2
Displacement scale 0.05
Exposure 0.2
HDR on
Gamma 2.2
Displacement scale 0.1
Exposure 0.1
HDR off
Gamma 2.2
Displacement scale 0.1
Exposure 0.1
HDR on
Gamma 10.0
Displacement scale 0.1
Exposure 0.8
HDR on
Gamma 2.2
Displacement scale 0.2
Exposure 0.1
HDR on
Gamma 2.2

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