Tuesday, August 25, 2015


Language: C++
Tools: Unreal 4, Oculus Rift
Team Project: 6 artists and 5 programmers

Description:

Cerberus Novem is a two player, horror survival game based on the backseat player concept. One player plays from a first person perspective and is responsible to get to the A.I. room to retrieve the A.I. of the space station. To enhance the experience and help implementing the backseat player concept, the player will use the Oculus Rift and will be guided through the space station by the backseat player.
The backseat player plays the role of the space station’s A.I. and is presented with a top-down perspective, this allowing him to build a short term strategy for helping the oculus player to avoid the space station treats and navigate to the A.I. room.
To add depth and replayability, there are two unpredictable elements (the random blockades and the invisible A.I.s) and a treat in form of radiation which constantly goes up and increases its rate depending on how close the A.I. characters are to the main player. 

Responsibilities:

-  Core gameplay mechanics – CCTV camera system, sliding doors, random path generation (random blockade positioning)
-  Material creation – fog of war to hide the contents of the rooms
-  UI – dynamically scaled icons for the top-down perspective based on the horizontal distance to the camera
-  Configuration files – custom dictionary loaded at runtime and accessible from anywhere within the game

Video preview: Cerberus Novem

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