Language: C++
Tools: Unreal 4, Oculus Rift
Team Project: 6 artists and 5 programmers
Description:
Cerberus
Novem is a two player, horror survival game based on the backseat player
concept. One player plays from a first person perspective and is responsible to
get to the A.I. room to retrieve the A.I. of the space station. To enhance the
experience and help implementing the backseat player concept, the player will
use the Oculus Rift and will be guided through the space station by the
backseat player.
The backseat
player plays the role of the space station’s A.I. and is presented with a
top-down perspective, this allowing him to build a short term strategy for
helping the oculus player to avoid the space station treats and navigate to the
A.I. room.
To add depth
and replayability, there are two unpredictable elements (the random blockades
and the invisible A.I.s) and a treat in form of radiation which constantly goes
up and increases its rate depending on how close the A.I. characters are to the
main player.
Responsibilities:
- Core gameplay mechanics – CCTV camera
system, sliding doors, random path generation (random blockade positioning)
- Material creation – fog of war to hide the
contents of the rooms
- UI – dynamically scaled icons for the
top-down perspective based on the horizontal distance to the camera
- Configuration files – custom
dictionary loaded at runtime and accessible from anywhere within the game